Which of the following describes a 'node' in the context of pathfinding algorithms?
Question 2
An NPC's behavior is governed by a 'Finite State Machine' (FSM). If the NPC is in the 'Patrolling' state and detects an enemy, what mechanism allows it to switch to an 'Attacking' state?
Question 3
What is the primary purpose of 'simple planning algorithms' in game AI for non-player characters (NPCs)?
Question 4
An NPC is implementing a 'flocking' behavior. Which of the following is a core component that contributes to the cohesion of the flock?
Question 5
Which of the following describes the primary function of 'Steering Behaviors' in game AI?